Gaming Posts

Thoughts: I Has Them

The weekend's come and gone, and since my cohort and I didn't have an 8-hour drive to make twice in two days, we were able to get some prime gaming time in. We've both hit 68 and are doing just peachy. The weekend's dungeon crawls and other assorted activities birthed some little tidbits of WoW-related insight that I'd love to share:

  • It's apparent that Black Morass and Old Hillsbrad are the redheaded stepchildren of the BC Dungeon Finder - they still require quests in order to gain access, which means that most PUGgers don't bother. I mean, it requires you to go all the way back to Azeroth and sit through a boring sort-of-escort, then to actually do Old Hillsbrad. Who wants to do that? Yeah, you guessed it...we do. We haven't had to wait that long in queue since we were doing Scholomance at 65. How crazy are we?
  • Why bother queuing for a dungeon if you don't have the time to commit? It's not like Mana Tombs is particularly long if you don't count the escort - but we had three Death Knights (beating my previous record) queue as DPS, and each of them had to leave early for one reason or another. We got to Shaffar and ended up with a Druid, Hunter, and ret Pally. It's definitely not my tanking skill. Or is it? Maybe they were hoping for a wipe.
  • Speaking of DKs, a discussion was sparked as we were finishing up the trash in that run: Someone needed to come up with a funny portmanteau for the class, kind of like Huntard. Well, I couldn't come up with anything funny, so I observed that the acronym DK could be used for the word Dummkopf. And voila, a new meme was born!

Not that I actually expect anyone to use that. Damn foreigners and their damn languages!

Movin' On Up

We've finally touched Outland, running a few random dungeons right after we hit 65 and choosing Scryer at Shatt, but we still have yet to start questing there. I think that may change soon. I'm thrilled that we were able to skip Hellfire Peninsula, though there are a couple of decent quests there which we may end up doing for the rewards. Honestly I'm quite content with just running Outland dungeons, mostly because they're nice and quick. Although...

I've noticed a distinct change on player mentality since starting the Outland dungeons, even though I've only run 4 or 5. People are done asking where my Helm of Wrath came from (it's a ton of fun to tell people it's from Heroic Deadmines) and are drooling over it. As it should be!

Speaking of which, my gear is finally being scrutinized, with a Druid telling me that his 40 Paladin has a shield with 3000 armor on it (yeah, okay buddy) and that mine is a piece of crap. Well of course it's no Shield of the Void, but I'm working on it. He then proceeds to blame a bad Crypts pull on my gear, after not bothering to do anything about the fact that I was possessed, and therefore unable to tank. The Hunter, who actually decided to stick around, finally beat me down until the possession faded. No wipe, but it was just me and the healer left standing. The Druid left, as well as a really worthless Death Knight, and their replacements helped us one-shot the rest of the instance no problem.

Guess there's not much "content" here for this post, but I figured I'd give at least a weekly update to all zero of the people who read this blog.

Fear of a Broken Planet

I and my questing partner have hit level 63, and we still have yet to set foot in Outland, except for training our tradeskills and learning to fly. We're having great fun running the old content and completing quests we hadn't done in years - or in some cases, ever - and I love any excuse to avoid Hellfire Peninsula. I actually did a 35-minute Baron run in Stratholme with count-'em-two Death Knights in DPS slots. As an aside, this seems to be a very common occurrence at these levels.

My previous rant notwithstanding, it sure is entertaining as a tank to see the little metagames that go on with the PuG DPS we end up with through the Dungeon Finder. I swear in PuGs it's an unwritten rule that you must play Make The Tank Rage By Any Means Necessary. Some of the strategies employed for this game include:

  • Begin AOE as soon as the tank pulls.
  • There is no "almost." Full DPS all the time.
  • If you have a pet, either leave it on aggressive or have it grab new pulls while you're busy facerolling your current target.
  • Crowd control is for wusses and losers.
  • Keep AOEing.

Honestly, sometimes it's actually kind of fun to thwart this game. Sometimes.

Long Ignore List is Long

My Warrior finally hit 60 a couple days ago and right now I'm off enjoying classic level-cap content. There's actually a really nice Community Raiding organization on my server that runs pretty much every raid in-game, so I was able to tag along with a group of people who are way overqualified for Molten Core and Blackwing Lair. I managed to grab myself some T1 and T2 armor, which is fantastic but weird - running around with the Helm of Wrath, Pauldrons of Might and a green level 42 belt makes me look rather foolish.

Speaking of which, these two runs were my first ever for either raid. Yes, I've been playing WoW (with one break from WotLK release to Nov 2009) since patch 1.3 and I never made it past Lucifron. Sure, it's not quite as epic as fighting my way through the instance until I could finally spend 15 minutes fighting Ragnaros, but dammit, it was still pretty awesome. I'd never even seen the interior of Blackwing Lair, so that was quite a treat.

I'm still running a full Protection spec, having picked up Shockwave when I hit 60, and I'm having a blast tanking instances. I do decent enough damage, but my weapon and shield are in desperate need of an upgrade. (Why oh why didn't you drop, Elementium Reinforced Bulwark?!) Still, I have no problems tanking classic instances, and even made it to the Beast in an UBRS run at 59 with only 5 people. Of course, much of that has to do with my awesome pocket healer.

And that brings me to the title of this post and the story behind it: There are a whole lot of really terrible players out there. I mean, I realize that some people have never run this content before and are genuinely trying. This is never a problem, and I'm always happy to explain encounters. I even have a macro set up with my two all-important rules for being a PUG tank:

If you want a smooth PUG run: 1. Give me a couple seconds to build aggro - I don't need more than 3-5 seconds, (in other words, do not AOE right when I pull) 2. If I do a line-of-sight (LOS) pull, don't attack them until they come to me.

I have yet to receive a complaint - though I'm sure it's caused a few eyes to roll - and in fact I receive more comments on how it's sad that something like that has to be pointed out to people. It is, isn't it?

But in recent runs even my two rules aren't enough. People will wander around, completely oblivious to the mobs in the room, aggroing multiple packs willy-nilly without any indication at all that they realize what they're doing. How many times must we point out that the green cloud that does 350 damage per second is not, in fact, a happy pixie-dust haze of wonderful? Stop standing there!

And I don't think I need to get into the douchebags who are never satisfied with your pull speed (and start taking it upon themselves to do so), or the idiot Warlocks who Life Tap down to 1% health and cry for a heal, or the Death Knights who DPS in Frost Presence, or the flavor of the month Ret Paladins who rolled just because they heard it was OP.

The point is: Blizzard increased the limit to players' ignore lists, and I don't think I'll have a problem hitting that ceiling anytime soon given the caliber of DPSers I've encountered so far with the Dungeon Finder. So there ends Yet Another Blogger Dungeon Finder Rant.

So Long, Hyboria - For Now

Well, I canceled my AoC subscription today. I may end up re-subscribing when the expansion comes out, but right now my free time is being dominated by WoW and the occasional romp in Champions.

I've been having a great time on my lowbie Warrior - who's level 43 now - just running the old content as it was meant to be run. No level 80 run-throughs, just an honest-to-God 5-man group (or in some cases 4-man).

The new Dungeon Finder is a fantastic idea, and something that I can't believe I didn't think about before. I mean, it only makes sense. If they can do it for Battlegrounds instances, why not dungeons?

As an aside, it was a great idea to double the limit on players' ignore lists. If you ignore a player, you are guaranteed to never group with them through the Dungeon Finder.

WoW's Patch 3.3 and what WAR can learn from it

I've said it time and time again: until Mythic fixes the horribly broken AOE damage in WAR, I don't want to play it, even though I'm really tempted.

I think Blizz has gotten it right on the AOE damage, and I think Mythic should look at this as a potential fix for their broken system.

Area-of-Effect Damage Caps: We’ve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.

I think implementing a change like this would do wonders to help with the AOE issue in WAR. I mean, 1.8 million damage in a scenario is just a little much, don't you think?

So, all zero of my readers: What do you think? Would this help or harm the situation in WAR?

Decisions, Decisions...

Well, it turns out that my Warhammer account is now eligible for the 10-day re-trial. I still have dreams about slaughtering elves with my mighty Chosen (don't ask), and I still pine away for it in the wee hours of the morning.

The only problem is that, like Bootae mentioned, Close Quarters is still in the game.

And yes, this is an issue.

Close Quarters is a tactic which greatly increases a caster's damage if they're close to you (within 45 feet), without which bomb groups wouldn't be nearly as effective. The predominant strategy would have to change from "guard a Bright Wizard and send him in to spam Scorched Earth. Over. And over. And over. And over. And of course this strategy is utilized by Destruction as well, for the Sorcerer mirror abilities.

No, I don't want to have to run away from Bright Wizards. Why should I be scared of a squishy caster in melee range? As long as this tactic is still in-game, the problem will not go away.

I will probably end up taking the free re-trial and giving it a shot. I doubt my guild is still kicking. Might have to troll the Iron Rock forums and see if anyone's recruiting so I can actually get in on some group RVR.

We Have a Winner

My previous post touched on what seemed to me was a resurfacing of classic WoW boredom: the stale questing model. It turns out I was most likely incorrect.

I started all over on another server to play with some folks I know, and almost all of the original fun came back. My little newbie Warrior is now level 17 and I'm really enjoying myself. Doing familiar quests, running through nostalgia-inducing zones - this is the game I loved for so long.

Playing the Field and The One That Got Away

Well, I've started playing WoW again now that I have someone to play with, and what it's really done is rekindle the old disdain for the "Kill Ten Rats" model that made WoW so very successful to begin with. Sure, they all do it now - but even though I'm playing brand-new content (at least to me - my first foray into WotLK) it seems so stale.

Contrast this with my time in Age of Conan, where I'm having a blast with pretty much the exact same questing model. Maybe it's the "new shiny" of the AoC world. Maybe the learning curve for WoW is so steep; a lot has changed since I last logged in. To give you an idea of how long it's been, the last time I played WoW was right before they reduced the XP needed for levels 51-60. My Shaman was 60, having a blast in AV, and all of a sudden I'm 1 XP away from 61; only one AV left before I'm kicked out of the bracket. Sure, that's kind of a lame reason to leave a game entirely, but it was just the last straw. PVP in WoW was always a poorly-balanced afterthought (just read Warcry's interview with Rob Pardo if you don't believe me), and the allure of RVR got me wanting to plunk down the cash for Warhammer Online.

Which leads me to the next part of this post: The One That Got Away. I truly do love WAR, and I'd love to come back to it. As I mentioned in previous posts, there are a few outstanding issues I'd like to see addressed before that glorious day, but the more I play WoW and AoC, the more I realize just how much fun I had playing WAR. I had so much fun on my Chosen and Magus and Shaman, whether it was leading warbands of ravenous war dogs from keep to keep, slaughtering all the Order we came across, or trying desperately to get to 500 first in the eighth Mourkain Temple of the afternoon. It's disheartening to see many bloggers giving up on WAR altogether, but my heart belongs to RVR and the strife between Order and Destruction. I'll probably wait until it's been 90 days since I canceled to try out the 14-day 10-day "come back!" trial and see what I've been missing.

It's hard to put a finger on exactly what it'd take, but Bootae has a few ideas that I can certainly echo. Everyone wants a third faction, and while that'd definitely be tops on my list too, I'm going to go ahead and call it what it is: wishful thinking, and nothing more.

WoW and AoC and Champions - Oh My!

Just so you can get an idea of my game habits, here's a list of titles that are "on my radar":

  • WoW - My account was hacked a short while ago, but I managed to get that sorted, thankfully. I may come back to it, I may not. We'll see.
  • Age of Conan - I went out and bought the DVD (only $10 at GameStop) since many people have reported issues with downloading the client. Seems to have solved all my problems. The game is, quite frankly, gorgeous, and I'm having a pretty good time. My low-level Conqueror got into a pretty nice guild and they've been nothing but helpful and friendly. 80 levels is quite a climb for a non-expansion game, but they're flying by. I guess my opinion about the game will change according to reviews.
  • Champions Online - Well, it's a fun game, but it seems to lack polish in some regards. I don't know...it's a strong contender, but not strong enough. I bought a 6-month subscription back when they were $10 a month, but I haven't played it in about a week and a half.
  • Warhammer Online - I'd love to come back to WAR, but it sounds like they're still working on issues (or haven't even addressed issues) that made me want to leave. I'm watching it carefully, though.
  • Star Trek Online - Applied for beta, since my 6-month Champions sub came with a supposed beta key. Nothing just yet.