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26 weeks 2 days ago
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26 weeks 6 days ago
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28 weeks 2 days ago
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28 weeks 2 days ago
I've said it time and time again: until Mythic fixes the horribly broken AOE damage in WAR, I don't want to play it, even though I'm really tempted. I think Blizz has gotten it right on the AOE damage, and I think Mythic should look at this as a potential fix for their broken system. Area-of-Effect Damage Caps: We’ve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example. I think implementing a change like this would do wonders to help with the AOE issue in WAR. I mean, 1.8 million damage in a scenario is just a little much, don't you think? So, all zero of my readers: What do you think? Would this help or harm the situation in WAR? |
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